![]() ![]() Either way, it's on our roadmap for the Unity version as something to investigate, along with other related features like cloud hosting for games. ![]() A lot of the way the code was originally designed didn't have this in mind from the onset, so it is no longer a trivial change. We aren't saying that is bad necessarily, just that we need to think through all the factors. It leads to other questions about module sharing between GM's and groups of GM's buying one set of DLC and sharing it across a large group. We have to research it a bit more and figure out what other implications that would mean. ![]() We are aware that there is demand to allow another GM to run your game if you provide the Ultimate and we are in favor of supporting that at a future date - tentatively. ![]() I'm not sure I saw that first post when it originally went up.
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